Some of the best Warhammer 40,000 fiction that I’ve read to date has been rather unique in that it hasn’t focused on the “war” aspect of the setting so much. Dan Abnett’s Eisenhorn and Ravenor books for instance, have shown us how Imperial society works at a remove from all the wars in which the Imperial Guard and the Space Marines fight, and it has been really good. The same goes for some recent novels like Chris Wraight’s The Carrion Throne. However, as it turns out, one of the early pioneers of such was Matt Farrer with his Shira Calpurnia series which focused on an Imperial law-officer, Arbiter-Senioris Shira Calpurnia as she transfers over to a bustling Imperial world and has to navigate its politics and other less obvious dangers. The first novel, Crossfire, does a lot to set the stage for Shira’s new adventures and it is a fantastic read that really takes us across many levels of Imperial civilian life through a very unique perspective.
The original review can be found at The Founding Fields, here. This is the second novel in the X-wing series, originally published by Bantam Books.
The original review can be found at The Founding Fields, here. This is the first novel in the X-wing series, originally published by Bantam Books.
Aliette de Bodard is a prolific writer of science fiction and fantasy, specialising (I’d say so) in writing about non-western cultures. She has been nominated for quite a few awards in her career and has also won a few of them. My run-in with her earlier this year was quite accidental: I saw the cover art for her upcoming (at the time of course, but now released just yesterday!) omnibus edition of her popular Aztec Mysteries novels. It took me a long time to get around to reading her work but I can definitely say I’m the better for it. I contacted her after finishing Obsidian and Blood about doing a post on her experiences writing non-anglophone cultures and this what she had to say.
The guest post was originally published on The Founding Fields, here.
The original review can be found at The Founding Fields, here. This is the first novel in the Mookie Pearl series, published by Angry Robot Books.
The original review can be found at The Founding Fields, here. This is the second novel in the Split Worlds series. The novel is now being published by Diversion Press. You can get the details here.
The original review can be found at The Founding Fields, here. It was part of a double-review with Lee Collins’ She Returns From War, the second novel featuring the Western heroine Cora Oglesby. The novel is now being published by Diversion Press. You can get the details here.
On September 8, 2016 the Star Trek fandom marked a significant milestone, the 50th anniversary of Star Trek: The Original Series, the groundbreaking show that changed television and science-fiction forever. In fact, all of last year was dedicated to this celebration in a number of ways, such as the release of multiple novels from Simon & Schuster as well as the release of the third movie in the rebooted franchise, Star Trek: Beyond. It is indeed a celebration like none other because what Gene Roddenberry and others created all those years ago still has huge ramifications for all of us.
The Legacies trilogy is part of this grand celebration, bringing together fan-favourite writers like Greg Cox, David Mack, Dayton Ward and Kevin Dilmore to present a riveting story that goes all the way back to the core history of the series itself and features none other than Number One. An away mission gone-wrong in hostile territory, a promise fulfilled after eighteen years, interstellar conflict, spies and espionage, Legacies has everything that has come to define Star Trek over the years and is a great series to read, even for any newcomers to the franchise.
The fictional universe of Warhammer 40,000 is extremely rich and complicated. Since its inception, this creation of Games Workshop has taken on a life of its own and has spanned a variety of media in the form of movies, comics, novels, audio-dramas, and so on. Some of the best fiction has come with the likes of the Bloodquest comics or the Horus Heresy multi-media series and so on. I’ve been a fan of this setting for almost 15 years or now, and it has certainly been a journey that has had its ups and downs. Will of Iron looks to chart a bold new path forward.
Recently, Titan Comics was granted the license to publish fresh new comics in the 40K universe, and Will of Iron #1 is the first of these new stories that brings the indomitable Space Marines and their various enemies back to comics forefront. Written by George Mann, the new series focuses on one of the most secretive and oldest factions of these space-faring warrior-monks as many of their secrets are about to be exposed and their efforts to contain the spread of such knowledge begin. The first issue is a bit predictable and dry, but it is also very promising and for that I give it a big thumps up.
If you grew up in the 80s and 90s then you were at the forefront of the big boom in the video game industry when it comes to Real-Time Strategy (RTS) games. There were some downright amazing games in those days in this genre, particularly Age of Empires, WarCraft, StarCraft, Command & Conquer, Homeworld and countless others. The mid-to-late 90s were a great time to be an RTS fan. Many of these games left a lasting impression on me, having to do with both story and gameplay, and I remember them all fondly. If there are two games here that particularly struck a chord with me however, those are WarCraft II: Tides of Darkness and the original Homeworld, and I’ve been a fan of both ever since I got my first copies of either, about 18 years for the former and 15 for the latter. Good lord, I feel old now.
My interest and fascination WarCraft II: Tides of Darkness eventually led to me becoming a near-die-hard World of WarCraft player, and I was absolutely stoked when news came out that the series would be getting a movie franchise. And that in itself has been a long, long journey. After many false starts, Warcraft: The Beginning is finally here and it is a movie that absolutely captures the heart and soul of the 22-year old franchise. One big caveat for any WarCraft fan is that the movie plays fast and loose with the established lore, and that there are some significant changes made for the cinematic audience, but if you look beyond that, then you see something that just totally fits the aesthetics of the overall franchise.
Note: This review contains some major spoilers for the movie, WarCraft: Orcs & Humans, and some of the concurrent novels, both old and new. Proceed at your own peril.
Marvel Studio’s Captain America: The Winter Soldier, which is the second movie in the Captain America series, is very much the best movie in the entire Marvel Cinematic Universe. Iron Man and The Avengers come very close, but The Winter Soldier is a well-balanced mix of action and intrigue that superhero movies in general would do well to emulate. And it gets even better in comparison with its predecessor, Captain America: The First Avenger, which was a very lackluster and subdued affair with a boring villain and a boring plot. As such, the studio’s latest, Captain America: Civil War had a lot to live up too, and while it didn’t disappoint, it also left much to be desired.
Captain America: Civil War builds forward from the end of The Avengers: Age of Ultron from last year, and takes the overall story of the MCU forward in a plot that sees conflicts develop between the team members, conflicts that were hinted at in The Avengers and which are now magnified from several angles. As a pure action movie, Civil War does not fail to entertain and is right on point. But as an adaptation of the infamous Civil War storyline from the comics, it is unsuccessful and unsatisfactory.
Note: This review contains some major spoilers for the movie and even some for the original comics the movie is adapted from, so read at your own peril.